Ahldain Michael
3D Character artist
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We are Humans
Ahldain Michael
00:00 / 01:52
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Centurion
Twenty day of work studying unreal subsurface scattering, anatomy. 35k Tris poly count.
Made using Zbrush, Maya, Mudbox ,Substance Painter, Unreal 4 and Photoshop.
Final shot
Real-time review in unreal
Wireframe topology check
37k tris