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Seventeen days of work studying hard surface, maps and optimization of mesh. 
Zbrush, Maya, Mudbox ,Substance Painter, marmoset and Photoshop.
Real time in marmoset
Real time in marmoset (without heltmet)
Real-time review in marmoset
Wireframe view for topology check
Topology check for animation
Textures check
For all meshes created in scene the next maps were created: Normal Map, Ambient Occlusion Map, Cavity Map, Especular Map, e metalic map
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